Table of Contents
- Community Rules
- Character Rules
- Roleplay Standards
- Communication Rules
- New Life Rule
- Metagaming & Powergaming
- Combat Rules
- Crime Rules
- Government & Laws
- Economy Rules
- Safe Zones
- Exploits & Bugs
- Reporting Players
- Streaming & Recording
- Corruption
- ERP
- Robbery & Scams
- Provoking Lore Factions
- Insiding & Faction Betrayal
Definitions
1.0 Community Rules
Rule 1.1 - Respect Everyone
Treat every member with respect. No personal attacks, harassment, racism, sexism, homophobia, or hate speech. Keep disagreements civil.
Rule 1.2 - No Toxic Behaviour
Do not troll, intentionally provoke players, constantly interrupt RP, grief events, or ruin other players' experiences.
Rule 1.3 - Staff Respect
Staff decisions should be respected. If you disagree, You are more than welcome to open a ticket on discord.
Rule 1.4 - No Rule Lawyering or Loophole Abuse
The rules cannot cover every possible situation. Deliberately exploiting technicalities, mechanics, or omissions in the rules to gain an unfair advantage is prohibited. Staff will always enforce the spirit of the rules over the literal wording.
Rule 1.5 - Staff Discretion
Staff may intervene in any situation they believe is harmful to the server, roleplay, player experience, or community, even if the specific behaviour is not explicitly listed in these rules.
2.0 Character Rules
Rule 2.1 - Character Names
Names must fit Elder Scrolls lore.
Allowed: Bjorn Ironhand, Decimus Corvinus, Ra'zirr
Not Allowed: John Wick, Naruto, Batman
Rule 2.2 - Character Background
Every character should have a believable history, believable goals, and a believable personality.
Rule 2.3 - Value Your Life
Your character values their own life. Do not charge twenty guards alone, fight impossible odds, ignore serious injuries, or suicide to escape RP.
Rule 2.4 - Fear Roleplay
React realistically when threatened. If a bandit points a sword at your neck, surrendering or negotiating is realistic. Laughing and attacking anyway is not.
Rule 2.5 - Character Consistency
Remain consistent. Do not completely change your character's personality simply because it benefits you.
Rule 2.6 - Character Knowledge
Your character only knows what they have personally learned through roleplay. Relationships, criminal activity, political events, and personal information must all be discovered through IC interactions.
Rule 2.7 - Character Separation
Information, money, items, influence, or relationships may not be transferred between your own characters unless approved through legitimate roleplay. Each character is considered an independent individual.
3.0 Roleplay Standards
Rule 3.1 - Quality Roleplay
Players should focus on creating enjoyable stories rather than winning.
Rule 3.2 - No Meme RP
Avoid modern jokes, internet slang, breaking immersion, and unrealistic behaviour.
Rule 3.3 - Realistic Injuries
Injuries matter. Broken bones, arrows, and serious wounds should affect roleplay.
Rule 3.4 - Consequences
Every action has consequences. Stealing, murder, assault, and political decisions should all create lasting roleplay.
Rule 3.5 - Consent RP
Romance, torture, permanent injury, and similar roleplay require the consent of everyone involved.
4.0 Communication Rules
Rule 4.1 - Stay In Character
Remain IC whenever possible. Use OOC chat only when necessary.
Rule 4.2 - Voice Communication
Do not spam sounds, scream, or audibly disrupt others without genuine cause. Playing music, or using soundboards is generally only acceptable for bards, or in approved events, and it just fit in with the scene.
Rule 4.3 - OOC Arguments
Never argue OOC inside active roleplay.
5.0 New Life Rule - NLR
If your character dies:
- Previous events are forgotten from the last 30 minutes.
- You cannot immediately return to the area where you died unless it is your home or place of work.
- You cannot seek revenge using information gained during the 30 minutes prior to your death.
- Exceptions may exist for GM staff-approved events.
6.0 Metagaming & Powergaming
Rule 6.1 - No Metagaming
You may not use Discord information, streams, friends giving locations outside of local VC/local text, or OOC conversations to benefit IC.
Rule 6.2 - No Powergaming
Do not force actions onto another player or use mechanics in a way that removes reasonable roleplay interaction.
Example: using cuffs on a player when you have no known IC reason or crime to justify it.
7.0 Combat Rules
Rule 7.1 - Valid Initiation
Combat requires legitimate roleplay. There must be motive, escalation, and interaction before violence begins.
Rule 7.2 - No Random Killing
Killing requires a clear RP reason and believable escalation.
Rule 7.3 - Hostages
Hostages must be treated realistically. Random executions are prohibited.
Rule 7.4 - Combat Logging
Logging out to avoid combat results in punishment.
8.0 Crime Rules
Rule 8.1 - Crime Must Create RP
Crime should create stories, not easy money.
Rule 8.2 - Theft
Theft must involve roleplay. Do not steal simply because mechanics allow it.
Rule 8.3 - Murder
Murder requires strong IC justification. Repeated random murders are FailRP.
Rule 8.4 - Banditry
Bandits must interact, negotiate, and roleplay before violence.
9.0 Government & Laws
Rule 9.1 - Respect Officials
Guards and government officials deserve realistic respect during interactions. Failure to do so may result in arrest.
Rule 9.2 - Corruption
Corruption must make sense and be staff approved. It cannot exist solely to abuse players.
Rule 9.3 - Warrants & Arrests
Guards should follow server laws and procedures whenever possible.
10.0 Economy Rules
Rule 10.1 - No Duplication
Duplicating items or money is strictly prohibited.
Rule 10.2 - Fair Trading
Scams that rely on game mechanics rather than roleplay are prohibited.
Rule 10.3 - No Exploiting Prices
Do not abuse bugs to generate wealth.
11.0 Safe Zones - Temples
Unless otherwise stated, designated safe zones prohibit random violence, combat initiation, harassment and combat baiting.
Players may not use safe zones to avoid ongoing roleplay, evade law enforcement, escape active combat or intentionally disrupt interactions already in progress.
12.0 Exploits & Bugs
Players may never abuse bugs, duplicate items, clip through walls, abuse animations, or exploit glitches.
Report bugs immediately.
13.0 Reporting Players
If someone breaks rules:
- Record evidence.
- Finish the RP if possible.
- Submit a report.
- Do not argue publicly.
14.0 Streaming & Recording
Streaming is encouraged. However:
- Hide confidential staff discussions.
- Do not stream snipe.
- Do not encourage harassment.
- Respect privacy requests where appropriate.
Stream sniping, intentionally locating players through broadcasts, or using livestream information for in-character benefit is considered metagaming.
15.0 Corruption
Corruption is permitted when it is believable, lore-friendly, and intended to create meaningful roleplay. Examples of corruption may include accepting bribes or turning a blind eye to minor crimes. The following rules apply:
- Corruption must have a legitimate in-character reason and should fit your character's personality, background, and position.
- Corrupt actions must create roleplay opportunities, not remove them. Other players should have a reasonable chance to uncover, investigate, or respond to your actions.
- Players may not use corruption as an excuse to grief, harass, repeatedly target others, or bypass server rules.
- Positions of authority (such as Guards, Government Officials, Court Members, or other faction leaders) may engage in limited corruption, but they are expected to perform their duties. Constant abuse of power or treating corruption as the norm is not permitted.
- Corruption should carry realistic in-character risks and consequences. If your actions are discovered, you are expected to roleplay the resulting investigations, arrests, loss of position, or other appropriate outcomes.
- Staff may intervene if corruption is deemed excessive, unrealistic, or harmful to the overall roleplay experience.
16.0 ERP (Erotic Roleplay)
Romantic roleplay between consenting players is permitted.
Explicit sexual roleplay, simulated sexual acts, nudity, strip clubs, prostitution, or similar adult-themed content is prohibited.
Any unwanted romantic or sexual roleplay directed at another player will be treated as harassment and may result in a permanent ban.
17.0 Robbery & Scams
Robbery and scams are permitted when they are used to create meaningful and immersive roleplay. They must never be used solely to generate easy profit or ruin another player's experience.
- You must have a valid in-character reason to rob another player or business.
- Robberies must provide the victim with a reasonable opportunity to comply, negotiate, resist, or attempt to escape where appropriate.
- Randomly robbing players without roleplay or justification is not permitted.
- Excessive or repeated robberies targeting the same player or group may be considered harassment.
- Players may not force victims to hand over all of their belongings unless the situation realistically justifies it. Maximum of 20% of the victims gold and 2 equipped items can be stolen at a time
- If a victim fully complies and poses no threat, unnecessary violence or execution is not permitted unless there is a clear in-character reason.
- In-character scams, fraud, false contracts, counterfeit goods, and deception are permitted when they are believable and roleplay-focused.
- Players may lie, manipulate, or deceive others in-character, provided the victim has a fair opportunity to identify the deception through roleplay.
- Scams that rely on exploiting game mechanics, bugs, UI limitations, or a player's lack of game knowledge are strictly prohibited.
- Out-of-character deception (misleading players through Discord or OOC messages) is never permitted.
- If a robbery or scam is considered unrealistic, excessively one-sided, or intended primarily to grief or generate easy profit rather than roleplay, staff may intervene and issue appropriate punishments.
Robbery
Scamming
Staff Discretion
18.0 Provoking Lore Factions
Players are expected to value their character's life and act in a believable manner when interacting with major lore factions (such as the City Guards, Imperial Legion, Stormcloaks, Thalmor, Vigilants of Stendarr, and similar organisations). Provoking, attacking, or deliberately antagonising these factions without a compelling in-character reason is prohibited.
Examples of valid reasons include:
- Acting in genuine self-defence.
- Attempting to protect or rescue another character.
- Following an established character arc or ongoing roleplay.
- Acting under the orders of your faction or as part of an approved event.
- Attacking guards "for fun."
- Starting fights simply to create PvP.
- Intentionally provoking large factions with no realistic expectation of survival.
- Creating conflict solely to obtain a PK or force roleplay on others.
Examples of invalid reasons include:
Characters who choose to provoke or attack a powerful lore faction without a believable reason may be considered to have shown No Value of Life (NVL). Staff may issue an NVL Player Kill (PK) or other appropriate punishments where warranted.
19.0 Insiding & Faction Betrayal
Joining a faction or organisation solely to steal assets, leak information, sabotage operations, or otherwise undermine it from within is not permitted. Unless it is an approved GM story arc
Betrayal and internal conflict are allowed when they develop naturally through roleplay and have a believable in-character motive, rather than being planned from the moment you join. The following rules apply:
- Players may not join a faction with the primary intention of stealing from it, raiding its storage, or giving confidential information to rival factions. This includes small groups like Bandits and Khajiit caravans
- Faction members are expected to contribute to the organisation and participate in its roleplay in good faith.
- Internal disputes, corruption, and betrayal are permitted if they develop organically through roleplay and create meaningful stories for all parties involved.
- Using your faction position purely to gain access to restricted areas, valuables, or information for personal gain is considered insiding and is prohibited.
- Players may not abuse faction permissions, ranks, or trust to intentionally damage the faction without legitimate roleplay development.
- Staff may review any case of suspected insiding and determine whether the actions were genuine roleplay or an attempt to exploit faction access.
General Expectations
By playing on the server you agree to:
- Create immersive stories.
- Respect fellow players.
- Accept both victory and defeat.
- Value roleplay over winning.
- Help maintain a welcoming community.
Golden Rule: Let it play out
No matter what is happening in-game, continue to roleplay as your character at all times. Even if you believe there are rule breaks, staff present, or trolling behaviour - breaking character, quoting rules, or threatening to make reports is never appropriate.
Staff may enforce punishments if they believe a player's actions are not in the best interests of the server, roleplay, lore, or overall player experience, even if the specific behaviour is not explicitly covered by these rules.
If you’re not having fun, complete the scene and leave - then make a report.
The intent and spirit of the rules always take precedence over attempts to exploit loopholes or technicalities.